Age of Grit - A Cowboy Steampunk RPG

Created by iqSoup

Age of Grit - A Cowboy Steampunk RPG
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636 backers pledged $15,773.15 on Kickstarter

A cowboy themed RPG adventure aboard a steam-powered airship! Steampunk meets Firefly in a vast, immersive, Wild West inspired world!

Raised in Kickstarter
$15,773.15 / 636 backers
Raised in BackerKit
$706.00 / 587 backers

Latest Updates from Our Project:

about 2 months ago – Sun, Sep 24, 2017 at 10:52:05 PM

Howdy! Hope everyone is well!


Just a quick update today. We are striving to reach our goal on Thunderclap to get the word out for the ongoing Kickstarter. We've made some good progress but still have a ways to go.  If everyone who reads this spends a few short seconds to support our campaign we will easily surpass our goal.

Please consider doing so, it will greatly help our efforts and be much appreciated!  Thank you!

If you're unfamiliar with Thunderclap, it's a great way to make some noise for a project via social media. From their website: "Think of Thunderclap as a social media flash mob, or a massive scheduled social post. Your supporters can sign up to have your message published to their account on the date and time you choose...Thunderclap makes it so your fans don’t need to remember to post your message to their social media account at a specific time. They can sign up ahead of time, and you’ll have a clear picture of your social reach even before launch day."

We also have a new trailer for the game! We tried to condense things as much as possible--make a short and snappy trailer that introduces people to Age of Grit in just a quick minute or so.  Hope you enjoy!  Any feedback is welcomed!

Thanks for the support!

2 months ago – Tue, Sep 12, 2017 at 06:11:52 PM


 Just a quick update to let you know the Kickstarter campaign for Age of Grit launched!  Again.

Of course there's no need for any of you to pledge.  But please help spread the word!  Many thanks!


Before going I also want to share another campaign, Okinawa Rush.  This game looks absolutely awesome!  Just look at that gif above--need I say more?  Punching, kicking, swording...and a 2 player co-op mode to boot.  Today is their very last day and they still have about 10% left before they reach their funding goal.  If you can help them out please do so!

KS 2.0 Launching Tuesday, 9/12
3 months ago – Thu, Sep 07, 2017 at 09:31:47 AM

Hello everyone out there in Kickstarterland!

SPEAKING of Kickstarter, our second crowdfunding campaign for Age of Grit will launch next Tuesday, Sept. 12th. Here's a preview link to the campaign: PREVIEW LINK. Any feedback is appreciated!

To reiterate once more: we aren't asking any of you to pledge. But we do need your help getting the word out. Big time!  

First, if you follow that preview link (here it is again PREVIEW LINK) you'll see a little heart that says: Notify Me on Launch. Why don't y'all go ahead and click that.  Just click it.  Did you do it? No? Too lazy? Well no worries (I expected as much), through the magic of internets I have teleported the button to this very location! Look--here it is just below this paragraph! Think how easy it will be for you click!  Go ahead and click it now.


Now y'all listen reeeeal close--this is the important part. You have all now clicked the button--that much is must be. Once the campaign goes live you'll get a message in your inbox. For example, if you still exist in 1996 it will show up in your AOL inbox and the robot man will say, "YOU'VE GOT MAIL!" That is your cue to go! Go go go go! Don't look back just go! Share on Facebook! Share on Twitter! Tell your friends!  Sky-write that sucker up in the clouds--for all the world to see!!! Get out the word so we can have a killer first week!

Even too lazy for that? Sigh. Well...nary you fret! There's still something you can do to help (and that goes for all you non-lazies as well). Follow this link right here! That goes straight to our Nouncy campaign. What is Nouncy you ask? You'll be able to preapprove a post to one or more of your various social media outlets (Twitters, Facebooks and the like) and it'll automatically go live during our first day of the campaign. Automatically! You ain't gotta do nothing! You can be sleepin' in your warm and cozy bed...heck you can be a coma...double heck you could be dead! (Please, no one die.) And a bunch of microchips and copper wires and...bluetooths...they'll take care of business with out you doing a gosh darn thing! NOT A GOSH DARN THING! Your welcome.  

Well, I've done my part. Back to working on Age of Grit...gotta work on them machine gun sound effects...not quite there yet...

Thanks for all your support!

PS: We have changed around some of the reward tiers this time around. If anyone wants to switch all or part of their reward to one of the newer ones (at your pledge level) please just send us an email at and we'll take care of that for you.

PPS: There have been questions about us possibly providing exclusive rewards for returning backers. I think this sends the wrong message--we're truly grateful for the support you've already given and aren't asking any of you to pledge more money. However for those who still want really want to help, you may upgrade your old pledge to a higher tier by pledging the difference on the new KS--just mention that you are returning backer when you make the pledge.

Animated Cutscene!
3 months ago – Tue, Aug 22, 2017 at 01:35:30 AM

Howdy everyone!  Just wanted to share our very first animated cutscene!  We hope to do several more of these to bolster key points in the game's story.  This one mostly just serves to introduce our main character: Jebediah Rockwell.  We're planning to use it as the main campaign video for the AOG Kickstarter 2.0.  Hope you enjoy!

 We'd love to hear your thoughts and feedback!  It's not too late to make changes if necessary.  If there's anything you feel could use improvement--either with the animation or audio--please let us know.

Thanks for all the support!

New Build (v 0.0.2)
10 months ago – Tue, Jan 17, 2017 at 12:09:25 AM

Hello everyone!

Hope 2017 is treating you well so far! 

A new build of the Age of Grit Alpha (v 0.0.2) is now available over on Indie Game Stand.  You can find it in your IGS Game Wallet.  Last month you should have all received an email containing login credentials for your IGS account. If you didn't get this email or if you need help downloading the Alpha then please email us at and we can get things sorted out for you.

We've made a lot of progress--lots of fixes, tweaks, and changes: 
-The Overworld UI has been given a bit of a face lift. It still needs a little more work, but it's much improved over the last build. One comment we heard a lot is that the Overworld was a little confusing/awkward to navigate--I think things are a lot more intuitive now.
- We've adjusted the airship stats and game balance a bit. There's still some work left on this front.
- There was an issue with the town weather effects--in some situations the particles weren't visible. This should be fixed now. 
- Some users had problems with our bug reporting tool; sometimes it wasn't sending the reports properly.  For the time being we've deactivated it.  Until we get it fixed please refer all your comments to We truly need your input, any and all feedback is greatly appreciate!
- We've made a lot of progress on the proper inventory/upgrade system, though it isn't quite ready for prime time. The Alpha still just has the place holder system we were using before--though we cleaned up the UI a bit and upgraded the item icons.
- There's a bunch of other smaller changes that you may or may not notice. A lot of minor bugs and issues have been dealt with. 

There was a little confusion about why we are using Indie Game Stand instead of Steam. Once the Beta is ready to go we will release it over on Steam as an Early Access game--and of course the final game will be released on Steam. We're already Greenlit--thanks to all of you--so everything is ready to go on that front. But for the Alpha we went with IGS. It's a much smaller community they're much more Alpha friendly over there. We just want to make sure that the game is in tip top shape before we put it up on Steam.

Right now we have the Beta squarely in our sights.  The Beta should be a much more complete experience than the Alpha is right now--it should be pretty close to the final version of the game, just lacking some of the content.

Thanks to everyone for all your support!   Again, we really appreciate any feedback you can give us regarding the latest Alpha.   Email any feedback to